Anodyne Review

So, I sat down to play Anodyne by Analgesic Productions or Sean Hogan and Jonathan Kittaka . I’ll be honest and say I wasn’t sure what to expect from the game. I thought it was an RPG not an action adventure game in the vain of Legend of Zelda before I started playing.

I felt the gameplay was pretty solid. The graphics were well done for the 16 bit retro feel. The music was fitting. The storyline was odd and truly would be where the game was held together or fell apart depending on your perspective.

What I mean by that is Anodyne’s storyline while humorous at times, was filled with a lot of issues a person learns to deal with throughout their life. Making the general tone of the story more somber or dark, even though the game never felt like it really hit home on that note. Eventually leading to an end that seemed a tad lackluster with the evolution of the character or lack of character evolution. At least that is how I felt. To be honest, I felt the main character was a fairly one dimensional hero, with a tacked on story that attempted to make more of the character but never really succeeded.

This isn’t to say that the game was bad, but more that the story seemed more like a separate entity from the game itself. While both the game world and story had a disjointed sort of reality going for them, they never really felt like they really came together. The game did feature numerous nods to previous games which were nice little Easter eggs within the game. Not to mention, once the game is beaten there is more to go back and do to completely accomplish everything.

In the end, I did enjoy the game and the humorous moments in the story. I just felt it tried a little too hard to have that deeper meaning. If you like games like the original Legend of Zelda this game is worth checking out, but more for the gameplay than the cohesiveness.

I give the game a 3.5 out of 5.