Archives for : Puzzle Games

Starseed Pilgrim Review

Okay, so I fumbled onto Starseed Pilgrim, created by Droqen, on Steam. I thought, that looks neat and picked it up on a whim. I had no clue what I was getting myself into, but man am I glad I got myself into it. Since I first started playing I thought this is so neat, a game that doesn’t tell me what I’m expected to do, only the basic foundation of the gameplay mechanics. It reminded me of the first time I played Minecraft way back in early alpha before the person who got me to play it told me how to build something. I just ran broke and stacked stuff and went, hmm and then wondered what else I could do.

So, here are the basic mechanics in simplest of terms, you learn this in about 2 seconds into the game. You have the directional keys and the space bar for seed usage. Up makes you jump down will break a block below you and the side buttons will make you run to the side or break a block to the side if necessary. Some things might change in some ways but you are meant to figure that out as you come to it.

You get a bunch of seeds and they each work differently as well as interact differently depending on how you use them. Most of them do seem to follow some pattern to their behavior, but on that I say figure it out. That is a big part of the game. Explore, experiment, learn from your actions, and do it again. Everything in the game seems to have a point and that includes the void as well.

I honestly love finding and figuring out new stuff in this game. I am also positive that I am far from truly understanding what is going on or what point it may have. The exploration is grand, the little messages or poetic notes left to discover most likely have some meaning when put together in some proper order. I refuse to go any further into what may be found as the more you know the less enjoyable I feel this game would be.

I do admit I introduced the game to someone else, who seemed less than enthused by the initial learning aspect of the game. They wanted a end goal or direction to head in.  As far as end goal goes I couldn’t give one becuase I don’t know what the end is. What I did see was how this game is a good game to pick up play and put down to play again later.

I give Starseed Pilgrim a 4 out of 5, it is good fun if you are willing to let it grow on you.

Rating: 4/5 ★★★★☆ 

It’s Might and Match 3: Clash of Heroes

Might and Magic: Clash of Heroes is as I’m sure you can tell by the title, a match 3 style RPG game. Yep, Ubisoft and  Capybara Games took Might and Magic Heroes and made a Match 3 game. So what do I think of it, a fan of the original Might and Magic games. I’ve never played a Heroes game yet. Shh.. I know this isn’t a depiction of that series.

First off, even without touching the multiplayer this game has some real length to it. Seriously, it took me 35 hours to beat it and I missed something somewhere. So I can say I didn’t feel it had too short of a single player campaign. How was the campaign though? I thought it’s story was obvious, as well as childish. It had a very pg sort of feel. It made for a very easy to follow or ignore story. If you missed a scene, I’m pretty sure you’d be able to figure out what happened. The story also is supposed to take place before Heroes of Might & Magic V.

Gameplay was simple enough. It was turn based, so you didn’t have to race against your opponent. I used a controller for during the game and the controls were simple. I’d say that from as few keys that are needed, I’d find it rather hard to believe the controls could ever be considered complicated. You play by making matches of units of 3 for the most part to make walls or attacking units. They need to match in color, not always type since there are special units that will randomly appear with one of the three colors. You make you’re army depending on the character your playing. So one character may use archer’s and another might use ghosts, vampires and zombies, it just depends on which main character you are currently playing as to determine what units you can choose from.

While all characters have similar units for there matches there are differences that make certain characters more appealing to one person than another. It may not be drastic differences, but it’s obvious certain characters with certain artifacts are designed for different play styles or strategies.

It does a nice job of making the game simple enough to appeal to causal match 3 gamers, but has enough to entertain serious puzzle gamers, and strategy gamers especially if you can get a multiplayer match going. I think someone going into it for the RPG aspects would be disappointed though, as that aspect is a bit more lacking.

So what is the verdict? Is it good is it bad? Honestly, I liked it enough to play it for 35 hours. After that I couldn’t play it any more, although I could see going back for mp matches. Even with the predictable storyline and simple play, I think that is part of what makes it all work. It’s fun and you can just play it without worrying about some huge convoluted plot with overly complex controls. Its good for a long play session or just jump in play a little and save and exit to come back to later. Without having to worry about forgetting what is going on.

So give this game a go, I give it a solid 4 out of 5. Oh and take a look around this game is out for a number of systems so it’s bound to be available to you on the platform you prefer.

Tidalis Review

Arcen Games‘ puzzle game Tidalis for the PC has some interesting traits to it. Tidalis is another game in the family of falling block puzzle games, but with some entertaining differences. Tidalis is all about creating streams to remove the blocks on the playfield. If you’re a casual puzzle player or a serious one, chances are you should be interested in this game.

Like many falling block games the object is to connect three or more of the same color block. What is different about Tidalis is the way in which you make these connections. You won’t be rotating sets of four blocks or switching two blocks with each other. You won’t be controlling the falling blocks either. It is all about the streams. Blocks have directional arrows on them and you can change the direction of these arrows to suit your needs. Then when you think you have a stream ready you click on a block and a stream will emit from that block heading in the direction of the arrow, if it hits another block of the same color before it runs out the stream will continue in the new direction. Once the stream has ended if 3 or more blocks are lit they will vanish and the blocks above them will fall. The block directly above a removed block will then also emit a stream when it falls into place. this can create combo streams worth a lot of points. Once all the streams have finished going your ready to set off another stream. While a stream is going you can still change the directions of arrows in an attempt to keep future streams going.

The game would be pretty simple if it was just that, but there is a lot more to this game. For one not all of the puzzles are falling block puzzles. One type is the zen puzzle in which the entire board is filled with blocks and you must complete an objective while any blocks that are removed cause the other blocks to fall and new blocks from above to fall to keep the board full. Many more game play modes give the game a different feel and keep you on your toes. With puzzles that require you to remove a certain number of blocks while keeping your score under a certain number. The game is full of challenges.

With numerous special blocks that require special methods to remove them. Some have special effects on the streams from splitting them into all four directions or stopping them in their tracks. What you will need to do to keep from losing constantly changes, in each match.

Now on to the game modes available. Well there is an adventure mode, which has a cutesy story and introduces you to the myriad of puzzle modes. This mode is surprisingly long, but if you get stuck on a puzzle you can always skip the puzzle. Although I ask you what is the fun in that. You can also skip the story parts as well if you want to get straight to each level. So adventure mode is a bit what you make of it.

Another mode is Quick play which is exactly as it sounds start up a match and set some options and play against the computer or a friend. Another mode allows for you to play against others across the net. You can also download custom boards other players have created as well as make your own puzzle to share with others. With the myriad of match modes and block types, you are hardly limited in creating a unique level of your own.

The game supports co-op play as well as versus modes. This can also be done while sharing the same PC for game play. Now I will admit I did not try to play this game two players on the same PC, although I did play vs against the AI which has different difficulty settings. This is a highly addictive game with a lot of replay value.

I give this game a 4 out of 5 and well worth it’s price, especially for puzzle addicts.

Spermatozoon Review

Charco StudiosSpermatozoon for the XBLIG marketplace is probably not the game you might be expecting. The goal of the game is to fertilize the ovum with the spermatozoon by getting past the contraceptive. Now if your thinking this game sound downright dirty, you’d be pretty wrong. Seriously take a look at the screen shot so we can move on to the rest of the review of this incredibly fun game.

Spermatozoon has two playable modes Solo and Multi modes. In solo mode you unlock stages as you beat the previous one. With 53 levels and multiple forms of barriers. Some of the barriers are breakable and some are unbreakable. There are some barriers that slow down the spermatozoon while others speed it up. They rotate in different directions as well, while you will launch each spermatozoon directly towards the ovum in the center the game is a lot about timing and sometimes a little luck doesn’t hurt either. Each of the stages are different with different patterns and different firing positions.

Multi mode has a number of options with support for 4 local players. You can play the levels sequentially or in random order. It can be turn based, or played in normal mode. You are able to choose the number of rounds as well as the timeout for a shot and the amount of spermatozoon available to fire at the ovum.

After beating each stage stats are shown for the level, it also includes some top player scores on this screen. The game is very enjoyable, easy to play, and different from any game I can remember playing.

I asked the developer of few questions about the game and here is what he said.

Q. What inspired you to make this game?
A. this summer i attended a conference on video games, one of the speakers, David Ferritz, http://dfrriz.blogspot.com/ from Devilish Games http://www.devilishgames.com/english.php , talked about his experience in the business. he talked about his first video game, whose hero was a mutant spermatozoon… and later when he was explaining how to make a good curriculum, David said that if anyone presented him an spermatozoon game, he immediately hired him.

I developed the game that afternoon, and at night i sent him the first playable prototype. http://www.youtube.com/malditis#p/u/11/E6F3TH8LBeI

Q. Why sperm versus, just about any other thing that could be heading to the center circle?
A. I like the tail movement. ;)
i was considering to make a death star clone with x-wings, but i decided be loyal to the first idea.
to be honest i have been loyal to the second idea. the first was too indecent. :)

Q. Was there another game that influenced Spermatozoon?
A. No.

Overall this game I give a 4 out of 5, it is a great game and a blast to play. I think the timing aspect of the game may turn away many as might the subject matter, even though it never really feels at all like a sexual game.

Marble Puzzle Review

A classic solitary puzzle game released by Earth Base Games, Marble Puzzle brings the old 14 marble/peg triangle game to your console via the XBLIG marketplace. I don’t know about you, but this one brings me back to my youth on those family vacations. Playing any and all manner of games with my sister or by myself to keep from being board to tears between stops. I myself had this game with its wooden triangle and golf tee pegs so a little bump in the road wouldn’t cause the pegs to fall out.

Well, if you miss that game and want to show off your skill at how great and fast you were at solving the puzzles this game has brought it back. It is a simple game with 4 levels of difficulty each level is one of the 4 possible starting points for the game. Although you will have to beat the prior level before being allowed to try the next puzzle.

Outside of that Marble Puzzle has two challenge modes. The first is to find the solutions. In find solutions it requires you to take the puzzle and beat the puzzle with your piece in all possible ending locations. Once done you can move on to the next puzzle of ending locations. there are 3 levels of these challenges. It is a nice change of pace requiring you to not just accidentally get it right, but forcing you to get it right multiple times all with a different ending location. The second of the challenge modes is actually rather odd. It is called Leave Many and the object of this challenge is to take a board with all 15 marbles in it and remove one then begin the game attempting to leave the most marbles you can still on the board without any possible way to remove them.

Now if you have never played this puzzle game before, I am a little stunned. I’ll explain it to you though. The puzzle contains 15 holes on a triangle. 14 of these holes contain a marble. You then use the marble to jump another marble to an empty space, then removing the marble jumped. You continue doing this until you can no longer make any more jumps with the object being to leave only one marble behind. With a simple mechanic and gameplay it’s not to hard to figure it out. It may take you dozens for attempts before you beat a particular puzzle allowing you to play the next level.

Some features the game has as extras are that you may change the background your wooden triangle sits on, the music playing to the game or to turn the music off, and lastly a leaderboard to keep track of how well you have done. The background really has no bearing to gameplay and is only an aesthetic thing, the music is neither annoying nor enthralling and largely is ignored as much as the background is. The leaderboard is a nice touch as it tells you what your best time was for beating a puzzle or the most marbles you left behind.

Surprisingly the game does have a lag when loading up a level, which seems odd but once the level is loaded everything runs at a normal pace. There are no real faults to this game, but nor does it stand out. For the 80msp this game costs if you haven’t played it before and like challenging your mind its a good game and probably a bit cheaper this way than to buy a physical copy. For those who have played this, it is far more of a novelty game and possibly a reminder of those long car trips.

As far as score goes I give this a 2 out of 5. I couldn’t see buying it myself and I like puzzle games, but I can see why some would want it. I think overall most wouldn’t get much out of this game or truly enjoy it compared to other puzzle games.

Defy Gravity Review

Defy Gravity by Fish Factory Games for the XBLIG and PC is an interesting platformer. By means of manipulating gravity with your only weapon like device you must traverse the ancient alien ruins for something to save mankind. What this something is, you’ll have to play to find out. For the purpose of this review I used the Xbox Live indie game version.

When you start the game you are presented with 2 options, Continue or New Game. Not much going on as far as a menu system. The gameplay for Defy Gravity is pretty simple in concept, but has its challenges in doing what you really want to do. Thankfully there are many check points in the game. So when you screw up at least you’re not going back to the start of the level. You create Gravity wells and Anti-gravity wells to maneuver through the stage you may be moving a platform you are standing on or moving enemies into other directions. If your gravity shield is off, you will be pulled or pushed by your wells also.

You’ll face a few different obstacles along your way. Your most common obstacle is the electric lines. These act as futuristic spikes in this platformer. You have enemies, but they don’t really come after you, so they are more like moving spike balls. You can move them around by using gravity to pull or push them into different directions. There are 3 platform types as well; movable, falling and solid. The movable ones are moved by, yep you guessed it, your gravity gun. The object is to reach the door at the end of a stage.

Starting off this game is really quite fun, and you can get the hang of the gravity objects pretty quickly. It also feels like a good platformer. Sadly it quickly loses it’s platforming feel as you are forced to figure out how to play each level. It really becomes a puzzle game and much slower, as this element comes more to the fore front. Before you know it your struggling to make it through the next set of obstacles to reach another checkpoint.

Visually you won’t be stunned. Unless you are stunned by the monotony of the stages. Each one looking the same. Your Metroidish looking character gets no upgrades and all things retain about 3 colors, black, grey and more grey. Okay so there is the red electric lines and some gold enemies and platforms but it doesn’t do enough to make the game stand out in anyway. The music isn’t anything impressive either.

Playing wise I don’t think it would lure many into replaying this game. I liked this game a lot at first, but the more I played the more it bored me. I would without a doubt recommend getting the trial first. I also recommend playing it a few times before deciding whether you want to buy this game.

I rate this game a 2 out of 5, It’s just not very fun in the long run.

TriLinia ReAct Review

Tendi’s XBox Live’s indie game TriLinia ReAct is puzzle battle game. You’ll face off against a player or an AI on one game board where you will drop domino like pieces down to make 3 block matches. Now you may be thinking “This has been done so many times before”, but not like this. TriLinia ReAct throws a few twists into it’s gameplay and creates a interesting and more complex puzzle game than a simple columns clone.

TriLinia ReAct has 4 single player modes to keep you busy. You have Quick Match which is pretty much the same thing as playing a two player match just against the AI. I’ll get into the multiplayer matches later so we’ll move on to the 3 other modes of single player. You have challenge mode which consists of 6 worlds made up of 10 challenges each. Each challenge can give you 1, 2 or 3 stars depending on how well you beat them. The more stars you collect the more challenges and modes you can play. Each challenge is on a card that once you beaten it, the stars you’ve earned from it will be marked so you can see if you should try it again to get a better score. Another mode you have is Score attack, and  once again the stars you collect unlock more score attack challenges. The Final mode is Time Attach which is a time based challenges that earn you stars and also need stars to unlock them. All three modes earn you stars that are shared amongst the modes and you don’t pay to unlock the challenges within the modes you just need to have earned that many stars and the card with the challenge will flip and become available.

Now your probably wondering what sort of challenges would you face within these modes. A lot, the challenge could be to destroy a certain number of blocks in a certain amount of time. It could be to defeat an opponent by destroy his color blocks and preventing him from destroying yours. You might need to use a special or destroy blocks as a combo. What gives this game some added difficulty are 2 major things one you and your opponent share the same board, so you can be messing them up as much as you are helping yourself or vice versa. Another thing is specials or magic attacks during battle matches you may have special abilities you can use on your enemy by earning mp to cast them. With a few other special board based attacks that come into play things are very fast paced and a player or an AI can make things very challenging.

Score Attack and Time Attack are a lot like the other challenges you’ll face in Challenge mode, but are focused on your score or earning as many points as you can before the time runs out. These modes I found are a nice get away from the difficulty of some challenges. When you place a piece on the board it begins to fall and if it makes a match of 3 of the same color it blows those blocks up. Since you drop a block of two squares the pieces fall independently so, dropping a block sideways could have one block slide down a path while the other stops on top of a much higher block on the board. It can be very important at what height you drop the piece on the board.

TriLinia ReAct also sports a good Multiplayer mode to boot. You can play locally against anther player in one of three modes. The first is a standard battle mode without special magic attacks and board powers. The second is a battle mode that does using the magic attacks and board based attacks. The third mode is mission mode, this mode is the most complex. In mission mode you will play a number of matches, each match with a time limit but a different goal. The person to accomplish that goal before the time runs out will win that match and a new goal will be announced. If no one gets it a new goal will still be announced when the time for that match is up. You will keep doing this for a number of rounds. Once all the rounds have been played the winner will be the one who has earned the most points for winning the most rounds. Many different missions keep the matches interesting.

This game has excellent graphics and a challenging set of missions to earn the stars to see all the boards and missions. TriLinia also sports a stats section for those players who love to check out how good they are doing as well as awards for players to try for. It’s also quite a bit of fun taking on another person, locally or on live.

I did have a few issues/problems with the game. One with both players playing on the same grid it was hard to tell what was going on when the AI or other player moved their blocks onto the same place of the grid you were at. Another issue is the game is quite difficult and takes some time to really get the hang of it. My last issue is simply that this game needs more of an audience playing it. It is very hard to get a online match going, which is a bit of a disappointment.

Even with those downsides I give TriLinia ReAct a 4 out of 5. If you like puzzle games you’ll surely like this, otherwise try the demo. I’m betting you’ll like it even if you don’t like puzzle games.

Fear The Dronx Review

Fear The Dronx is a XBLIG made by Vultrix. In this unique puzzle game, your objective is to destroy the Dronx before they can leave the screen. It has a play style all its own for better or worse. This puzzle game plays fast and difficult.

The game is divided into three modes; Chapter 1 Easy which has 7 stages including the tutorial, Chapter 2 Hard which has 6 stages and Chapter 3 Insane which also has 6 stages. So in all you have 18 stages and one incredibly tedious tutorial stage. The tutorial stage was horrendous as it takes you slowly step by step through the stage to destroy one dronx. Even after the tutorial I still felt like I barely knew what I was doing and Although the first stages are listed as easy, they aren’t.

One thing about the stages being divided into an Easy, Hard, and Insane that bothered me was you couldn’t play the hard or insane stages until you beat the other stages before it. It should have just been lumped together as 18 stages and a tutorial versus being split up for no reason. If you lose you can play any stage you’ve beaten or unlocked again anyway so it isn’t a matter of being forced to start over.

As far as the gameplay goes it is actually a good concept. Two block types will stream out of emitters bombs and solid blocks, you will use this to trap and blow up the dronx that are on the stage. To direct the blocks you will place directional markers on the playfield that can change the block or bombs direction. You also have a stopper that can be placed to prevent losing blocks, which can easily happen since the moment the stage starts the emitters start spitting out the blocks and bombs. It gives you absolutely no time to plan how to beat the stage. This pretty much assures you’ll be playing the stage more than once.

The big challenge is that you receive a limited number of blocks and bombs, so if you run out you lose the stage. With the emitters releasing them so quickly it doesn’t give you much time to do anything at the start of the stage. The game does support 2 players and that is a nice bonus. This doesn’t really make it easier though. Your best time for completing each stage is also kept so you have goals for future gameplay if you wanted to play the stage again.

Now I’ll tell you my problems with the game, the tutorial teaches you how to beat the stage like your an invalid. It step by step tells you where to place each marker and pauses the game to give you the time to do it. It doesn’t explain why you are doing it this way or what would happen if you tried to do it another way. So after you complete the patronizing tutorial, you still don’t know exactly what you’re doing nor are you prepared for the speed at which the game actually plays. Now after you get passed that it’s on to the frustration. After having sat through the tutorial, I was still screwing up until what I needed to do finally hit me. By the point that I knew what to do I was already sick of playing this game. I continued on for a few more stages just trying to get into it and all it did was make me long for both my time back and another game to be staring back at me.

If you are a diehard puzzle player and really want a challenging game, give this a try. I wouldn’t recommend this game to any one else. The game isn’t broken, just really annoying.

1 out of 5

Legend of Fae, Sky Princess and Valdis Story Review

Endless Fluff is an indie PC game studio that has created two small games that are free to download and play and now has released their main title for sale. Since the two smaller games (Nimbus Sky Princess and Valdis Story) will be short reviews while Legend of Fae the game they are selling is larger, I decided to do this review with all three games together.

Nimbus Sky Princess is a shoot-em up released for free on their site. This little game is cute in ways as you fly horizontally shooting down enemy ships. The ship designs are nice looking. The game features power-ups and health packs to repair your ship as well as get better firepower. With boss ships to fight as well as common enemies the game is nicely done. This games biggest downside is it’s viewable size. There is no option to full screen the game or even enlarge the screen any. Now this wouldn’t be so bad if the screens default wasn’t so small. The plus size is it is a pretty good game and it is free. So download it and give it a shot

Ratings wise I give Nimbus Sky Princess a 3 out of 5, but as a free pc game trying it out doesn’t hurt anything.

Valdis Story is the second short fluff game. This game is a platformer action rpg for the pc. Though this game is a free game created by Endless Fluff I was completely surprised at how in depth the game really is. In this game a war between Angels and Demons is taking place and you play a character who develops both angelic and demonic powers. As you play you level up by grabbing experience balls dropped by enemies slain. Your skills level independently as well. Now to get you started in the game when you gain new abilities it will tell you how to use the new abilities and what they do.

The artwork is beautiful and the gameplay is smooth. Note when starting this game, press the “D” key for your enter button on the menu screen which allows you to play this game on three difficulty settings.. I’ll run down the key commands for you. “Q” is for bringing up the inventory/menu system. “D” is your attack key, “S” is your block key, the “Space bar” is your jump button and your directional keys are just that. Press F4 to full screen this game and enjoy this great game and its good soundtrack. Valdis Story supports save points and although they may call this game a short fluff it is definitely a game that will eat up a number of hours playing.

Valdis Story is definitely a 5 out of 5 in my book and being a free game it’s one no pc gamer should pass up.

Now on to the headline title, Legend of Fae. If you are into RPGs and Puzzle Games then this is definitely a game you should be taking a look at. This game has a fun story line divided into chapters and the chapters are separated into small levels. It is definitely worth trying out the demo. It’s a little hard to explain exactly how this game plays.

You make matches of 3 or more orbs vertically or horizontally this shatters those orbs and adds mana or magic power to that elemental meter. When an elemental  meter fills up the elemental will appear at the top of the screen where the battle is taking place. You can then click on the enemy to target and the elemental to make the magic attack. Their is more options available, but this is the most basic of battle premises. As you go on you will be able to upgrade the elementals’ spells that they use as well as give yourself new power options like healing using mana energy. Even between fights you can keep making orb matches to power up as well as walk through the stage.

All the while a nice little story unfolds around you. This game is pretty in depth with attacks that will involve combining elementals to make stronger attacks, upgrading your abilities as well as unlocking more pages in a book that talks about the enemies you’ve fought. You can replay any stage you’ve played already and try to beat the expert points and the expert time to not only beat the stage but to have it get a check mark. The check marked stages really only seem to be for your benefit in knowing that you have beat it with the record time.

I’ve completed all of chapter one myself and with the amount of abilities still left to unlock it appears that there would have to be a decent amount of stages just to come close to allowing you to gain most of the abilities. With Valdis Story being considered a short game, Legend of Fae seems to be decently packed for it’s play. I was quickly drawn into this interesting RPG and played for many hours just to complete the first Chapter.

It’s asking price may seem high at 14.99 USD for digital download and 11.90 USD more if you want a CD Copy of the game. But considering how much many games on XBLA go for the asking price isn’t anything all that far fetched. The unique combination of gameplay mechanics makes this game definitely worth the downloading the demo.

I give Legend of Fae a 4 out of 5 in my opinion. I think this game is definitely a worthy addition to a pc gamers collection, but with its price tag I think it may be a little odd for some peoples taste. So check out their site give the demo a run and while your there pick up Nimbus Sky Princess and Valdis Story as well.

CuBlocks Review

CuBlocks is a puzzle game by Stinky Badger Games. CuBlocks reminds me a little of Gyromancer in someways, but with the goal of creating blocks. A bit of a change of pace from the the many games where the goal is to match 3 blocks in a row. So let’s dive into the blocks and get to the nitty gritty.

CuBlocks has both a single player and a multiplayer mode. The single player mode is relatively simple. You start with 3 lives and you must beat the level before the time runs out or you lose a life and have to start the level over again. To beat a level you will rotate a block of 4 blocks clockwise or counter-clockwise in an attempt to create a 2 by 2 block or larger of a single color. You will repeat this process multiple times and after you make a block it will commit the block after a few seconds giving you time to make the block larger before it is committed. Once it is committed the blocks that were made will vanish and the little blocks above will fall down to fill the gap. The game is persistently keeping the screen full of blocks as you remove them. To beat a level you must remove a set number of blocks within a time. Once you beat a level it moves you right into the next level.

The multiplayer mode is called Block Brawl and it pits your avatar against a local players avatar. Your goal is still to make blocks that will be committed after a time. Once the blocks are committed the player who removed the most blocks will take the offensive and their avatar will start beating up the other players. The match will continue going like this trading off which avatar is attacking based on who committed the most blocks the last time. The match ends once one of the two avatars runs out of life.

Their are two extra features I thought were worth noting for there novelty factor. There is a screensaver mode which fills the screen with the pretty colored blocks getting turned and removed like they would if you were actually playing the game. The other feature is called the Gallery. The gallery feature displays pictures of scenic views like a slide show screensaver. Now I know this isn’t really a gameplay aspect or anything, but I thought it was a nice extra feature.

As I said the gameplay is really easy to get a handle on, so there really isn’t any learning curve. Just practice to see the best blocks to rotate and keep going without stopping. Now I will admit there is a couple of things I didn’t really like about the game. The first is that in single player mode it just keeps going between levels and your goal and time left is on the right of the screen and I found it difficult to glance over at it to find out what level I was on and how many blocks I needed to reach the next level. The speed of the game really pushes you to just keep making blocks because the timer is relentless. The other thing I wasn’t exactly fond of is in multiplayer. I really think it would be a bit more fun if you punch or kick your opponent every time you make a block instead of having to wait to see who made the most.

In the end I still loved the multiplayer option of the game. I think that is really where the game shines. The single player although fun, just wasn’t as enthralling as the multiplayer.

I rate CuBlocks a 3 out of 5.