Archives for : B M S

B M S Ludum Dare Post Mortem

Well, now that Ludum Dare 48 #24 is done and the voting is almost over, I figured I would go over how I felt it went. First I’d say I was happy that I was able to produce a finished game, even though it lacked a lot of what I wanted in it as a final product.  I started the event by getting sick right off the bat and fighting an illness the entire time, this set me back a lot.

Here is what I did accomplish:
Completed the story for the game.
Completed the code and multiple paths and ways to lose.

Here is what I wanted in the game, that didn’t make it in the initial release:
Background Music — I had tools to do it, but didn’t know how to properly use them.
Sound Effects — Once again I had the tools, but lacked the knowledge.
Background Art — This was a big one. I had planned to hand draw all the backgrounds and scan them in.
Saturday morning the scanner fell and broke, leaving me at an impasse as I didn’t know how to draw well enough directly in Paint.Net

What I learned from the experience:
1. Expect the unexpected. Be prepared for illness, The loss of a type of toolset and any number of other things that could and probably will disrupt you.
2. Know your tools, having them available isn’t enough, if you have to fumble around with them to figure them out. With only a short time span you just don’t have that sort of time.
3. Have a back-up plan for any set of tools/hardware. If you plan on using a scanner for hand drawn art, plan on the possibility that you will need to go another route and be prepared for that outcome.

How I feel about the experience in general, is great. I managed to produce something instead of just thinking about it. I am sure in the future I can make much better games without the time constraint. So I plan to do just that, LD48 was the kick in the pants I needed to start developing myself.

Where does B M S go from here:
Well, I enjoyed the project and decided that I would add the things that I wanted in and release a 2.0 version.
I have added the music, as well as one of the many backgrounds.  I also have begun fixing grammar and spelling errors within the original story.
I plan to add a few extra scenes and lengthen the game, beyond what it is currently.

Here is a link to the Work in Progress version of BMS 2.0

#LD48 Updated game.

So I’m still working on the story as planned, but it is farther along and a little more of what is going on being explained.  if you are playing this as it is updated feel free to comment.  I just overwrote the previous version so the link is the same.

Download B M S here

#LD48 My progress and Hopeful Plan of Attack.

Alright, So far my game is progressing fairly nicely as a choose your own adventure/horror game.  I’m sorry I don’t have an updated download of it. Probably with my next post and break.  Just got done taking a nice long shower and that helped to sort out the order I’m going to attempt things.

 

1.  Finish the story and main code by late tonight. (That should be feasible).

2.  Start making some sound effects.  Then implementing them into the code.

3 and 4. Maybe make some music for the game, (Not sure if I want to stray from the primarily silent atmosphere) and Maybe create some images for the game although again, not sure I can create images that will beat a persons own imagination.) Although I will need to create a nice title screen image.

I think this plan gives me enough time to complete the project on time and not feel like I put wasteful and sub-par content into the game.

I just hope people like it.

#LD48 Where I’m At.

So I entered LD48 #24 and I started work last night on my game entry.  So far this is what I have.  I hope you enjoy this very unfinished product.

 

BMS